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Channel: Silverlight Games 101 - Announcing the Farseer Physics Engine for Silverlight 1.1 and XNA Game Studio
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on Announcing the Farseer Physics Engine for Silverlight 1.1 and XNA Game...

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devix on Announcing the Farseer Physics Engine for Silverlight 1.1 and XNA...

Thanks for Tutorial

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Josef on Announcing the Farseer Physics Engine for Silverlight 1.1 and XNA...

Hi, the link to the farseer demos doesn't work.

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devix on Announcing the Farseer Physics Engine for Silverlight 1.1 and XNA...

Thanks for posting new tutorial in the series.

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http:// on Announcing the Farseer Physics Engine for Silverlight 1.1 and XNA...

If you go to the CodePlex Farseer Physics Releases page, the source code for all of the demos is there. It's the zip file that's named FarseerPhysicsWithSamplesForSilverlight_1.0.0.0.zip Bill

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http:// on Announcing the Farseer Physics Engine for Silverlight 1.1 and XNA...

Bill,Awesome work there, haven't seen anything like this around yet. Jeff's engine is pretty cool. I'm playing around with collision detection of a dragged object with other moving objects in...

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http:// on Announcing the Farseer Physics Engine for Silverlight 1.1 and XNA...

Glen,There is a bug in Silverlight 1.1 currently which doesn't allow you to keep the mouse captured when you leave the bounds of the Silverlight control. They have said this will be fixed in a future...

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glengo on Announcing the Farseer Physics Engine for Silverlight 1.1 and XNA...

Hey BillI got here through Joe Healey's blog. Very tactile (and addictive) Silverlight demo! I stumbled across an interesting quirk in some of your demos when using the mouse to drag a line out of the...

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